Memories Move, but Moments Are Still (2012 - 2016)
An exploration of how certain spaces change over time. The left shows footage from 2012 in the form a self portrait in video format. The right displays a still image from 2016. Presenting both moving and still images through time show work to show how memories can move, dancing around in the mind, but moments of contemplation are often private, silent and still.
Let’s Talk (2012) - *Redacted*
A project that, depending on the lens viewed through, addresses the ethical concerns of oversharing through the social media platform, YouTube. The work has been redacted due to this ethical concern. Through a personal lens, such oversharing by a variety of strangers provided an opportunity to listen to the complex lives of others at a time when I struggled to get to grips with my own.
Crysis 3 Dreamscenes (2013)
A collection of clips from the Video Game, ‘Crysis 3’ created during a specifically complex era and so remains of personal significance.
Come Back (2017)
This video is a montage of footage taken from a variety of sources, mostly Film and T.V shows. This work aims to use the words of these actors to create a new and personal narrative, one that considers the difficulty of verbalising our deepest emotions. Themes such as mental health, depression, loneliness and art itself are explored.
This video was exhibited at The Art House in Wakefield in collaboration with painter Linda Pieters.
2009. (2019)
“Solitude vilifies, isolation kills.” - Joseph Roux. Simply titled ‘2009’ - this work serves as a retrospective examination of the beginning of a creative journey. Featuring some of the earliest footage I captured upon the purchase of my first digital camcorder. Ten years later, it provides an insight into the birth of the creative self. Almost childish in nature, I was lured by the sights and sounds of these birds on a picturesque summers day. But there was always something beneath the surface. I can see that now, but I can hear it too in the sounds of these birds from all those years ago. A disturbance, a fear, an imbalance, an impossible dream, hopelessness.
Timeline Project (2023)
The Timeline Project began in mid to late 2020 and involved the creation of various documents that served as personal retrospective timelines. Whilst the project has a ‘dairy-like’ nature, the experience aligns much closely with Narrative Therapy techniques in which timelines are explored. The project explores personal trauma that spans the experience of childhood and adolescence and essentially ‘track’s the impacts of such throughout adulthood through to my late 20’s and mid 30’s. Whilst the project appears at a glance to be objective, within that objectivity of events, photographs, videos, films, video games and so on, there’s a complex, deep and personal narrative. The concept of having a monotone voice to read aloud an edited version of these timelines was developed from the intrigue of how through objectivity there can always be subjectivity. Whilst the Timeline Project itself was not abandoned, this idea was due to potential ethical concerns.
Colours (2024)
The project aimed to reduce personally iconic photographs from 2009 to their base colours. The idea came from the recognition that the content of what photograph represented was not always both of importance of even interest, but rather the collection of various colours contained with them. Once I’d created a collection of these colour pallets, I then placed them into a short video clip in quick succession to emulate the loading screens of the video game system, ‘Commodore 64’ - the intent to being to express a specific part of my life from both childhood and adolescence that connects to my experience of boredom. When one understands the complex nature of my experience of ‘boredom’, then one understands the meaning behind this simple piece.